Druid Balance 1 80 Leveling Talent Build Guide 3 3 5

Druid Balance 1 80 Leveling Talent Build Guide 3 3 5



Introduction
This guide was written mostly Molten-WoW in mind, but supports all the 3.3.5(a.) WoW servers (private).

If you would prefer to "go" Feral, please check out our
Druid Feral 1-80 Leveling Talent Build & Guide (3.3.5)

Beastspirit in Moonkin form

Table of content:
  1. Leveling Spec
  2. Talents
  3. Rotations
  4. Tips
  5. Stats
  6. Glyphs
  7. Heirloom Gear
  8. Class Quests
  9. Addons

Leveling Spec


Balance Druids are the RDPS spec of the druid tree. This spec should be (more than) viable for levelling your Druid all the way to 80. However, you will have to rely on cloth gear for the most part, as caster leather gear is extremely rare until Outland. Given that, you may want to level as Feral until at least 40 (when you get Moonkin Form, or "Boomkin", as some refer to) or even 60 (when the gear selection becomes more appropriate). If you do, check out the Druid Feral 1-80 Leveling Talent Build (3.3.5). The Feral talent build is also overall faster to level (as it has nearly no downtime at all), and most would even claim it to be a lot easier.





Talents
    56/0/15

    Balance
    10-14: Starlight Wrath 5/5
    15-17: Moonglow 3/3
    18-19: Natures Majesty - 2/2
    20-21: Natures Reach - 2/2
    22-24: Natures Grace - 3/3
    25-27: Celestial Focus - 3/3
    28-29: Vengeance (Only 2) - 2/5
    30-32: Lunar Guidance - 3/3
    33-34: Vengeance (Only 2 more) - 4/5
    35-37: Moonfury - 3/3
    38-39: Dreamstate (Only 2) - 2/3
    40-40: Moonkin Form - 1/1
    41-43: Improved Moonkin Form - 3/3
    44-44: Vengeance - 5/5
    45-49: Wrath of Cenarius - 5/5
    50-50: Force of Nature - 1/1
    51-53: Eclipse - 3/3 -> Procs from this will show as either Eclipse (Solar) or Eclipse (Lunar) depending
    on the triggering spell.
    54-54: Typhoon - 1/1
    55-57: Earth and Moon - 3/3
    58-59: Gale Winds - 2/2
    60-60: Starfall - 1/1
    61-61: Dreamstate - 3/3
    TALENT BUILD UNTIL 61: 52/0/0

    ==> Restoration
    62-66: Furor - 5/5
    67-68: Improved Mark of the Wild - 2/2
    69-71: Natural Shapeshifter - 3/3
    72-73: Master Shapeshifter - 2/2
    74-76: Intensity - 3/3
    TALENT BUILD UNTIL 76: 52/0/15

    ==> Balance
    77-78: Balance of Power - 2/2
    79-80: Brambles (Only 2) - 2/3
    FINAL TALENT BUILD: 56/0/15

    Rotations


    -Always start at max casting range.
    -Always keep Mark of the Wild and Thorns on you

    1 - 7: 
    Take whatever weapons provide the best DPS you can find (probably a staff or 2-handed mace). Youll be doing some melee damage for a while.

    - Until you get Moonfire, spam Wrath until the target is in melee range.
    - Once you get Moonfire, cast it after youve launched your first Wrath. (Wrath takes time to reach its target while Moonfire hits immediately. Your first Wrath will hit the target as he starts runing towards you.)

    Rotation - Pull with Wrath, cast Moonfire, spam Wrath. Refresh Moonfire if needed.

    8-19:
    Open with Wrath and Moonfire, then immediately cast Entangling Roots.
    - Spam Wrath until Entangling Roots breaks and the target gets to you or is dead.
    - When fighting multiple mobs, use Moonfire followed by Entangling Roots on one. Then, focus on other mobs, healing as necessary.

    Rotation - Pull with Wrath > Moonfire, then Entangling Roots. Spam Wrath.

    20-39:
    Start trying to find a weapon that increases spell power and/or intellect. If you get a one-handed weapon, get an off-hand to go with it.


    - Open with Starfire, then spam Wrath.


    Rotation - Cast Starfire, then spam Wrath.

    download file now

    Popular posts from this blog

    Download Genkaku Cool na Sensei ga Aheboteochi! Subtitle Indonesia

    Download Install Google Android Keyboard from Google Play Store Official